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The Universe of Number 9 by Renzo Grosso

The Universe of Number 9 by Renzo Grosso
The Universe of Number 9
by Renzo Grosso
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The number 9 is, for magicians and illusionists, a truly magical number: there are countless effects based on its multiple properties. In this e-book, I have collected some effects, more or less significant, with the aim of analyzing the various principles in general terms, in order to fully understand them and be able to apply them independently in new routines.

THOUSAND AND NO MORE THOUSAND: perhaps one of the best known "numeric" impromptu effects which, however, always obtains great success: we use it precisely to introduce comments on the magical properties of number 9.

THE UNIVERSE OF NUMBER 9:

CURIOSITY ABOUT THE NUMBER 1089
DIFFERENCE BETWEEN TWO NUMBERS WITH THE FIGURES INVERTED
DIFFERENCE BETWEEN A NUMBER AND THE SUM OF ITS FIGURES
MULTIPLICATION BY 9
THE MAGICAL 9 IN THE COUNTING WITH THE CARDS
IF YOU NEED TO END IT AT 9TH PLACE FROM THE BOTTOM (2 VERSIONS)
IF YOU NEED TO END IT IN 9TH PLACE FROM ABOVE (BACK)
POSITION ON MULTIPLES OF 9 OR CONSEQUENTIAL
HIDE ME A NUMBER: There are many numbers and codes that we must remember: telephone numbers, registration numbers of documents, ATM pins ... ... each of us often finds a way to encode them, to avoid anyone, finding them, can use them: is there a method to "encrypt" them and live safely?

THE PSYCHIC CARD: The use of playing cards allows (using the uniqueness of the suits) to conclude the effect elegantly; it is good to propose this effect after another effect with the cards, to justify their use so that the spectator does not notice the forcing of the four different suits.

THE PHONE MIRACLE: We have often talked about playing cards and the popular belief that "cards have a soul"; it is often the soul of the cards that releases energy and allows you to carry out experiments like these ... a real miracle on the phone. Here is a true miracle, by Karl Fulves, which I integrated and adapted for my "telephone shows"

LET’S CUT ... IN HALF: You can mix the cards as you want, you will think you have arranged them randomly, according to your will but .... This is not always the case, on the contrary: the cards do what they want, they decide how to put themselves on and they are also capable of studying strange sequences and arrangements to signal, to those who know them well, or are friends with them, how they are arranged. I'll prove it to you with this experiment.

DIVIDE AND CONQUER: You can do whatever you want with a deck of cards: shuffle, cut, and complete, divide them into two, three, four piles, or more ... you will have lost control of the situation, you will no longer know how your cards are arranged ... But they don't! THEY NEVER LOSE CONTROL! They know very well where one and the other are. And a good mentalist always knows how to grasp their messages and understand what and how it happened; I will show you with this experiment, that this is possible.

THE ACCOUNT OF THE SHRIMP: the magical number nine is used to place a card, which will then be found thanks to another famous mathematical principle.

1st edition 2022, PDF 28 pages.
word count: 4658 which is equivalent to 18 standard pages of text

Average rating: 5.0 based on 213 reviews
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